![]() #821 Issue with cube rescale option not getting copied.Minecraft MCreator FOOD Tutorial (How To Make A Mod Without Coding) using the best Minecraft Mod. #814 Missing translation message.small_face_dimensions.title MCreator>My Ranged Flying Entity Wont Work Properly.#812 Center view on selection doesn't work in side views.JSON exporter does not escape special characters in keys.Fixed issues with special characters in dialog form fields.#801 Zombie skin model pose is applied incorrectly.Menus and dialogs can overflow and stretch out of the window.Bone names may not be unique after converting to a format where that is required.Fixed flying values not accounting for higher or equal values to 0, causing logging errors. Issue with reading binary files in desktop app Added Pride-themed Pokstop model to celebrate Pride Month."Rename new cube" setting does not apply to locators.Fixed edit sessions not working in web app.Added Blockbench.onUpdateTo function to run code when Blockbench gets updated to or past a specific version Fixes.Renamed OutlinerElement > OutlinerNode, renamed NonGroup > OutlinerElement.Made all classed where it makes sense deletable for plugin (panels, codecs, formats, previews etc.).Added Blockbench.isTouch API to check whether Blockbench runs on a primary touch screen (e.Updated material icons to the latest version.Added onFormChange event option to dialogs.Added support for tooltip descriptions in dialog form API.Added toggles, a new type of action that toggles it's own value and can be connected to a setting.Added Blockbench.showToastNotification API.glTF models are now exported in block instead of pixel units API changes.Cube pivot points no longer default to 8, 8, 8 in Minecraft java block models.Edit session communication is now encrypted using TLS.Interface scale is now a setting instead of an option in the view menu.Added setting to disable hardware acceleration, allowing Blockbench to run on old hardware.Added Background Rendering setting to enable/disable rendering while the window is not in focus.Plugins loaded via URL are now cached for offline use.Added warning message when file name of an imported plugin does not match.Generic models no longer use MC bedrock animation files.Blockbench now remembers the selected Color Picker tab between sessions.#657 Add separate snapping setting for ctrl + shift.Weird enough, when i try to replace it with zombie geometry (other than player), the model is goodly defined without cube-loses or even z-fighting. I end up using Polymesh model to support decimal size or uv padding. ![]() The mirror brush now briefly shows mirror plane when enabled Switching to both different 1.10 and 1.12 format, the bug still occured.Added control key modifier to timeline scrubbing to prevents snapping.Particle effects now automatically get reloaded when the file changes.Improved startup time and model load time.Added animation import action to animation toolbar.Added support for 3dconnexion SpaceMouse.Added Rearrange option to template generator to generate templates using the existing UV layout.Added button to export Minecraft skins directly from the export menu.Minecraft Bedrock model texture importer no longer shows duplicate textures.Animations can now be sorted and dragged into different files.UV mode in the project settings is now a dropdown menu.Deleted files are now automatically removed from the recent file list.Added button to clear recent file history.Added Action to export a specific set of animations as animation files.Added bracket-wrapping functionality to code editors (CSS, Molang).Added click-and-drag to change multiple toggles at once in the outliner.#482 Option to import and merge project files.Add orbit gizmo to control camera angles in previews.Added installable Progressive Web App (for computer + mobile).Added option to share models via short link.This tutorial will show you how to make and render models for your own, custom item textures. When making a mod for Minecraft: Dungeons, it is important to know that most weapons, melee and ranged, are not like items in Java or Bedrock Edition - their model is not generated from their texture, but rather it’s made to fit it.
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